Recovery

HP and SP come back on their own every few seconds, faster while sitting.

Each tick restores max value × share + stat / divisor (at least 1), then adds passive bonuses, then applies the sitting multiplier.

HP

Every 2 s: 2% of the maximum + VIT / 5. Sitting gives 200% of that.

In combat it pauses for 5 s.

MaximumVIT 1VIT 20VIT 50
1002 / 46 / 1212 / 24
3006 / 1210 / 2016 / 32
1,00020 / 4024 / 4830 / 60
3,00060 / 12064 / 12870 / 140

SP

Every 4 s: 3% of the maximum + INT / 6. Sitting gives 200% of that.

It keeps going in combat.

MaximumINT 1INT 20INT 50
1003 / 66 / 1211 / 22
3009 / 1812 / 2417 / 34
1,00030 / 6033 / 6638 / 76
3,00090 / 18093 / 18698 / 196

Per tick: standing / sitting.

Passive bonuses

Steady Breath

LevelHP regen bonusSP regen bonus
1+15%+15%
2+30%+30%
3+45%+45%