Recovery
HP and SP come back on their own every few seconds, faster while sitting.
Each tick restores max value × share + stat / divisor (at least 1), then adds passive bonuses, then applies the sitting multiplier.
HP
Every 2 s: 2% of the maximum + VIT / 5. Sitting gives 200% of that.
In combat it pauses for 5 s.
| Maximum | VIT 1 | VIT 20 | VIT 50 |
|---|---|---|---|
| 100 | 2 / 4 | 6 / 12 | 12 / 24 |
| 300 | 6 / 12 | 10 / 20 | 16 / 32 |
| 1,000 | 20 / 40 | 24 / 48 | 30 / 60 |
| 3,000 | 60 / 120 | 64 / 128 | 70 / 140 |
SP
Every 4 s: 3% of the maximum + INT / 6. Sitting gives 200% of that.
It keeps going in combat.
| Maximum | INT 1 | INT 20 | INT 50 |
|---|---|---|---|
| 100 | 3 / 6 | 6 / 12 | 11 / 22 |
| 300 | 9 / 18 | 12 / 24 | 17 / 34 |
| 1,000 | 30 / 60 | 33 / 66 | 38 / 76 |
| 3,000 | 90 / 180 | 93 / 186 | 98 / 196 |
Per tick: standing / sitting.
Passive bonuses
Steady Breath
| Level | HP regen bonus | SP regen bonus |
|---|---|---|
| 1 | +15% | +15% |
| 2 | +30% | +30% |
| 3 | +45% | +45% |